Our GGJ 2016 Presentation
We had bigger ideas than we could readily tackle in 48 hours. Our 7 member squad agreed early on that the game would have something to do with a main hero conquering stealth-oriented missions, but we spent a large amount of time debating the environment. My vision for the game's environment did not come to fruition. The reason for that is because I realized debating something such as an environment was fairly irrelevant for a game jam. I have participated in 5 game jams, and I've realized that the one thing that makes a game stand out above all the rest is a half-way thought out user interface.
Although the majority of my time was spent getting the avatar animations to work properly, I knew it would benefit us to show at least a few seconds of a level-up style UI. In fact, the user interface that I created is virtually useless to actual gameplay. The level up menu that you see in the video functions visually, but we thought it best not to spend time on taking that any further.